Reality is broken : why games make us better and how they can change the world
(Book)

Book Cover
Status
Geneva Public Library - Second Floor Nonfiction
306.4 MCG
1 available
Honeoye Public Library - Adult Nonfiction
306.4
1 available

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Copies

LocationCall NumberStatus
Geneva Public Library - Second Floor Nonfiction306.4 MCGAvailable
Honeoye Public Library - Adult Nonfiction306.4Available

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More Details

Format
Book
Physical Desc
388 pages : ill. ; 25 cm.
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

Citations

APA Citation, 7th Edition (style guide)

McGonigal, J. (2011). Reality is broken: why games make us better and how they can change the world . Penguin Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

McGonigal, Jane. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World Penguin Press, 2011.

MLA Citation, 9th Edition (style guide)

McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World Penguin Press, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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