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Violent video games and society

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Book

First edition.

The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?

Available copies

  • 1 of 2 copies available at OWWL.

Current holds

0 current holds with 2 total copies.
Location Call Number /
Shelving Location
Barcode Status /
Due Date
Sodus Community Library 794.8 VIO (Text)
Adult Nonfiction
52148300468174
Available
-
Wadsworth Library - Geneseo 794.8 ADA (Text)
Adult New Nonfiction
52150300460268
Checked out
08/22/2018

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