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9781338225679

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It's been years since twelve-year-old Aramar Thorne has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew, especially second mate Makasa. Just as Aram starts to get his head above water, a band of pirates attack the Wavestrider. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home, to safety, to what destiny is it leading?

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Location Call Number /
Shelving Location
Barcode Status /
Due Date
Macedon Public Library JUV WEI (Text)
Juvenile Chapter Books
52121300609923
Available
-
LDR 01922nam a2200337 i 4500
001576071
003OWWL
00520180326122620.1
008180315t20182016nyua c 000 f eng d
020 . ‡a9781338225679
036 . ‡b52768399
040 . ‡aSALS ‡beng ‡cSALS ‡erda
08204. ‡a813.6 ‡223
099 . ‡aJF ‡bWEI
1001 . ‡aWeisman, Greg ‡q(Gregory David), ‡d1963- ‡eauthor.
24510. ‡aTraveler / ‡cGreg Weisman.
264 1. ‡aNew York : ‡bScholastic Inc., ‡c[2018]
264 4. ‡c©2016
300 . ‡a370 pages : ‡billustrations ; ‡c21 cm.
336 . ‡atext ‡btxt ‡2rdacontent.
337 . ‡aunmediated ‡bn ‡2rdamedia.
338 . ‡avolume ‡bnc ‡2rdacarrier.
4901 . ‡aWorld of Warcraft. Traveler ; ‡v[1]
500 . ‡aOriginally published 2016.
520 . ‡aIt's been years since twelve-year-old Aramar Thorne has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew, especially second mate Makasa. Just as Aram starts to get his head above water, a band of pirates attack the Wavestrider. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home, to safety, to what destiny is it leading?
521 . ‡aFor middle to upper primary school age.
650 0. ‡aWorld of Warcraft (Game) ‡vJuvenile fiction.
650 0. ‡aPirates ‡vJuvenile fiction.
650 0. ‡aOcean travel ‡vJuvenile fiction.
650 0. ‡aAnimals, mythical ‡vJuvenile fiction.
650 0. ‡aFate and fatalism ‡vJuvenile fiction.
655 7. ‡aFantasy fiction. ‡2lcgft.
8001 . ‡aWeisman, Greg ‡q(Gregory David), ‡d1963- ‡tWorld of Warcraft. ‡pTraveler ; ‡v1.
905 . ‡ukriedener
901 . ‡aAUTOGENERATED-6968 ‡bSystem Local ‡c576071 ‡tbiblio ‡soclc

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