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Graphic fiction.

"Ever superstitious, Alex Mills will do anything to avoid a jinx--picking up pennies, knocking on wood, collecting rabbit's name it. That is, until she steps on a crack and it actually does break her mother's back. To save her mom, Alex must journey through the end of a rainbow to Haphaven, the world from which all of Earth's superstitions draw their power. All she needs is a rabbit's foot to save her mom, but the lucky article won't be so easy to retrieve. Not only is the rabbit's foot guarded by Haphaven's most formidable creature, the Jinz, Alex must also contend with a forest full of trees that knock back if you don't knock on wood, people named Penny who do not like to be picked up, and a particularly vindictive black cat who will not be crossed. Along her quest, Alex learns of a mysterious connection between her family's fate and the rulers of Haphaven. With her mother's life on the line, Alex must finally get the better of the supersitions that have controlled her life, even if it means crossing the black cat once and for all."--

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Wood Library Association - Canandaigua YA GRAPHIC H (Text)
Young Adult Graphic Novels

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