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9781725340176

Create interactive stories in Twine

Image of item
Book

First edition.

The hands-on activities in this remarkable resource are uniquely designed to teach readers the basics of computational thinking, variables, and the Harlowe programming language, all while having fun making a game online.

Available copies

  • 0 of 1 copy available at OWWL.

Current holds

1 current hold with 1 total copy.
Location Call Number /
Shelving Location
Barcode Status /
Due Date
Macedon Public Library 006.4 MAY (Text)
Adult Nonfiction
52121300654408
Checked out
06/26/2021

Record details

  • ISBN: 9781725340176 (library bound)
  • ISBN: 9781725340183 (pbk.)
  • Physical Description: pages cm.
  • Edition: First edition.
  • Publisher: New York : Rosen Publishing, 2020.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Starting analog : AKA kicking it old school -- Parsely : not just for eating -- Twine games : wind it up -- Going further.
Summary, etc.:
The hands-on activities in this remarkable resource are uniquely designed to teach readers the basics of computational thinking, variables, and the Harlowe programming language, all while having fun making a game online.
Target Audience Note:
Grades 7-12.
Subject: Twine (Computer program) > Juvenile literature.
Computer games > Programming > Juvenile literature.
Computer adventure games > Juvenile literature.
Plot-your-own stories > Juvenile literature.


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