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Super Rabbit Boy's time jump!

Image of item
Book

First edition.

Super Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.

Available copies

  • 2 of 3 copies available at OWWL.

Current holds

0 current holds with 3 total copies.
Location Call Number /
Shelving Location
Barcode Status /
Due Date
Avon Free Library MR FLI #9 (Text)
Children's Middle Readers
52113300523824
Checked out
11/06/2020
Lyons Public Library J Graphic Fli (Text)
Children's Fiction
52141300571345
Available
-
Ontario Public Library J PB SUP (Text)
Children's New Materials
52126300797024
Available
-
This copy is new and can only be picked up at this library.
LDR 02431cam a22006498i 4500
001626325
003OWWL
00520200908113257.1
008190912t20202020nyua b 000 1 eng
010 . ‡a 2019041178
020 . ‡a9781338568967 ‡q(paperback)
020 . ‡a1338568965
020 . ‡a9781338568974 ‡q(library binding)
020 . ‡a1338568973
020 . ‡z9781338568981 ‡q(ebk)
035 . ‡a(OCoLC)1119744933
040 . ‡aNJQ/DLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dOCLCF ‡dBDX ‡dJAS ‡dGL7 ‡dOSD
042 . ‡alcac ‡apcc
049 . ‡aOTDL
05000. ‡aPZ7.1.F585 ‡bSvm 2020
08204. ‡a[Fic] ‡223
1001 . ‡aFlintham, Thomas, ‡eauthor, ‡eillustrator.
24510. ‡aSuper Rabbit Boy's time jump! / ‡cThomas Flintham.
250 . ‡aFirst edition.
264 1. ‡aNew York : ‡bBranches/Scholastic Inc., ‡c2020.
264 4. ‡c©2020
300 . ‡a72 pages : ‡bcolor illustrations ; ‡c20 cm.
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aPress start! ; ‡v9
4901 . ‡aBranches
520 . ‡aSuper Rabbit Boy gained his superpowers when, as a baby, he ate the magic carrot he found in the Wise Woods; now King Viking has built a time machine in order to team up with his younger self, Prince Viking, and prevent Baby Rabbit Boy from finding that carrot--so Super Rabbit Boy has to go back in time, and with help from an unexpected player, save his younger self and protect the timeline.
5211 . ‡aAges 5-7. ‡bScholastic.
5212 . ‡aGrades K-1. ‡bScholastic.
650 0. ‡aSuperheroes ‡vJuvenile fiction.
650 0. ‡aSupervillains ‡vJuvenile fiction.
650 0. ‡aAnimals ‡vJuvenile fiction.
650 0. ‡aTime travel ‡vJuvenile fiction.
650 0. ‡aVideo games ‡vJuvenile fiction.
650 1. ‡aSuperheroes ‡vFiction.
650 1. ‡aSupervillains ‡vFiction.
650 1. ‡aAnimals ‡vFiction.
650 1. ‡aTime travel ‡vFiction.
650 1. ‡aVideo games ‡vFiction.
650 7. ‡aAnimals. ‡2fast
650 7. ‡aSuperheroes. ‡2fast
650 7. ‡aSupervillains. ‡2fast
650 7. ‡aTime travel. ‡2fast
650 7. ‡aVideo games. ‡2fast
655 7. ‡aFiction. ‡2fast
655 7. ‡aJuvenile works. ‡2fast
655 7. ‡aSuperhero fiction. ‡2fast
655 7. ‡aSuperhero fiction. ‡2lcgft
8001 . ‡aFlintham, Thomas. ‡tPress start! ; ‡v9.
830 0. ‡aBranches (Scholastic Inc.)
905 . ‡ukriedener
901 . ‡aon1119744933 ‡bOCoLC ‡c626325 ‡tbiblio ‡soclc

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